An editorial design project focused on Interaction Design and the Art direction

The Challenge

With the team of three, design a magazine for a digital publisher organisation. Based on the individually driven subjects.

The Method

Group discussion to discover topics for articles. Brainstorming sessions to structurise UI/UX and contextualise the magazine.

The Outcome

Editorial design of a digital magazine aimed to produce articles about web series, gaming and technologies.

Length

Two weeks

Role

User experience design, articulation on one of the topics, illustrations, motion graphics.

Who is the reader?

Mainly young age group and Millenials where they are the seekers of trending web series, games and technologies — also, interested individuals who appreciate reading the insights of the entertainment industry.

Magazine site Map

After finalising content and the target we mapped out site map which laid out the structure and organization of the content on the magazine.

Interaction Design & User flow

We created a user flow to imagine the ways a user might navigate through the magazine to achieve their goals. These tools allowed us to ensure that the information was organized in a way that is intuitive to the user.

High- Fidelity
Wireframes

We created a low-fidelity prototype of the ipad version in figma. Also, created a UI to outline all of the features and elements we wanted to incorporate into the design.

High- Fidelity
Prototype

High-fidelity prototype of the ipad version were illustrated and created a UI to outline all of the features and elements we wanted to incorporate into the design.

Magazine UI Kit

Article #1 Contents and Interaction by illustrator ILIYANA KOSTOVA.
Article #2 Contents Interaction & illustrations by B.Minh Tran
Article #3 Contents, Interactions design by Dnyanesh Maid